It’s not a tech demo…But It needs a bit more before I’d call it a full build release…. The walk-through references only the base game. Which left me with very little time to add in Stephanies content. When making Maggies Impulsive state, It took a lot of time…400+ rendered images worth of time. The excitement is building as we finish our preparations for this year’s Game Developers Conference, set to kick off on March 18th. I decided to cut it so I could finish the XP progression, because having a bunch of powers that always fail is worse, then having a few powers, that you can train to improve on. Unfortunately, Early on I realized that I needed more time than I had to add globex this update. But I don’t forsee further save compatibility issues in the future. I had to rebuild the save system … again, so saves from the first Tech Demo will not work. Lot’s of UI tweaks, Refactoring, and bug fixes have implimented. Traits are a good tool for making SP2 less micro-managey, as you can give a character effects that last for a few days, and go focus on other things, so I’ll continuously be adding in new traits for that purpose. Maggie also has xp now, though she is limited as well. Currently he’s limited to what he can learn from Maggie. Since Psychosism interacts with a person’s subconscious mind, you can now use some psychosism abilities on sleeping targets.īilly can now earn xp for certain actions. Most social/mental powers require subject to be awake. Here is a simple tutorial on how to increase grades in the SuperPowered game. A single die can explode multiple times so long as you have remaining unused explosions. During challenges that requires a dice roll, for each dice explosion you have, rolls of 6 will get an additional roll and add both totals. This amount increases based on how much Super Senses you have active. The lesser versions open up options for when you encounter sleeping characters…the extreme version however, can force you into certain actions.Įvery character now has a maximum amount of Dice Explosion (default: 1). ![]() I’ve added in mechanics for if you happen to walk around with Super Strength. Though there isn’t anywhere to spend it yet, except to get coffee… Jobs will have short random encounters, where you can encounter characters, or events based off your current game state…such as Impulsive Maggie forgetting to get dressed… All jobs will operate like this to some degree. You can now work in the coffeeshop to earn money. The Coffeeshop will unlock shortly after gamestart. Maggies Bedroom, Stephanies Bedroom, Coffeeshop (self explanitory) Also one additional Day event has been made if Maggie has the correct Impulse. Dancing, Working out, Watching a movie, and Sleeping. Maggies Default Impulsive Events have been finished. Impulsive characters gain a new schedule with new events. Each character will have thier own set of impulses specific to thier personality. If a character’s impulse rating is 10 at the beginning of a new day, they will gain the Impulsive Personality trait, and every day will get a new impulse. This document provides a walkthrough for a game called Superpowered that focuses on quickly powering up the main character Billy. ![]() Cooking, Working out, Watching a movie, and Sleeping. Maggies Default Normal Events have been finished.
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